

It just doesn’t hold up to the core Deus Ex: Human Revolution experience.īetween very stilted voice acting from some guards and weird graphical glitches, like a gun free floating in a character’s hand during a conversation, Missing Link feels like it was polished up for release just to make a quick buck. All told, though, the content was clearly removed from the main game for a reason and, especially at 1200msp/$14.99, should have stayed there. Missing Link does shed some light on the final battle in the main game and hints at the importance of the research being done in the game (saying any more than that would be a spoiler). You’ll need to pass through this, occasionally in succession, far too many times. They were disguised loading points and dragged on with the same voice over each and every time. The worst part of my time with Missing Link was the scanning rooms, which reminded me of the elevators in the first Mass Effect game. Throughout the five-hour adventure (more if you are taking the stealth route), you’ll have a few sidequests available and do far too much backtracking through the environment. It’s the only way to ration them and still find success- that is, unless you are going for the challenging No Praxis/No Firearms/No Explosives achievement that amounts to 70 of the 250 gamerscore points in this expansion.
#DEUS EX HUMAN REVOLUTION MISSING LINK UPGRADE#
My suggestion is to hold onto your upgrade points until you reach an area where you need an augmentation. You’ll need to find Praxis Kits (many of which are given to you early on) and salvage your weapons from defeated guards. When you are finally cut free, your augmentations are reset. What makes it even more disjointed in the chronology is that In fact, you cannot choose to replace Missing Link appropriately in the story as it can only be accessed from the main menu. While Missing Link was clearly excised from the main game, I do not advise playing it chronologically. He is mysteriously freed and must recover his equipment, escape the ship and make his way through a Belltower base, all while uncovering yet another conspiracy. Unfortunately, it quickly becomes clear why this portion of the game was cut from the retail release.Īt the outset of the story, Adam Jensen is strapped to an EMP chair under interrogation by two Belltower officers. Missing Link fills in the blanks of Adam Jensen’s cryogenic transport near the end of the game. When objectives lead you back through two or three areas you've already visited, it means a boring walk through covered ground with several painfully long waits along the way.Much to the delight of Deus Ex: Human Revolution fans, myself included, Square Enix announced downloadable story-driven content shortly after the game was released. There are no loading screens, but you have to sit through a suspiciously long 'bioscan' between each area, during which the game is obviously loading the chunk of level you're about to enter. While the backtracking is necessary for the story to make sense, the way it's handled isn't ideal. But there is a surprisingly in-depth story, and some tricky decisions to make. This isn't a friendly area, and despite a few sidequests, it doesn't have that same sense of open exploration. It's not like the main game's cities, Detroit and Heng Sha. A lot of the later encounters take place in areas you've already cleared out, repopulated with guards and hastily set up defences – like that turret I used for a boost to take out the boss.

It's a huge mission with masses to discover, and Eidos Montreal have given it an almost hub-like structure. The bulk of it takes place after you dock. I assumed that was the whole thing – an exciting escape section on a prison ship – but that's just the intro.
